Player Information
Name: Lu
Age: 28
Contact details:
lluosogrwyddOther characters: N/A
Character Information
Name: Asriel DreemurrĀ
Canon: UndertaleĀ
Canon Point: post-Pacifist ending
OU/AU/CRAU/OC: OU
Age: 12
World Information: Wiki!Personal History: Wiki!Personality:Ā
As Asriel dies well before the start of the game, we only really hear about his personality pre-death through stories and records. He's described as a kind yet timid child. Being the young prince, he's somewhat sheltered and had no close friends before his sibling Chara arrived in the Underground. Asriel immediately became deeply attached to them, considering them his best friend. He was eager to please in general, and particularly wanted to please Chara. Though naturally sensitive and prone to tears, he tried to suppress those urges in order to look cool and grown-up in front of them. On occasion, he'd try to play practical jokes by faking them out, but these were pretty low-stakes. You know, like a kid who doesn't totally know what's funny to other people yet. He was also trusting and pretty easily-led, which led him to ignore his own instincts in the matter of Chara's plan. In the end, though, he was both gentle and principled enough to refuse to kill, even in self-defense.
After his death, Asriel was reincarnated in the shape of Flowey the flower. In this form, he lacked a soul and thus the ability to feel positive emotions. He was unable to form connections with anyone, or properly process the trauma he experienced right before his death. But none of that is to say that his base personality changed; even after he gave up on trying to be "Asriel" and return to his parents, he spent many resets helping everyone in the Underground. It seems likely that he tried to please everybody and be the hero, just like he wanted when he was alive, but grew disillusioned when he was unable to share in other peoples' happiness.
Eventually, he started to hurt people. It didn't begin as sadism; it was more like curiosity, just to see what would happen. He's an analogue for the player, after all. But eventually it did become something more like that - he couldn't care about anyone anyway, and they stopped seeming like people after ages of knowing exactly how they'd react to any given thing due to the resets. Tormenting them was new and entertaining, and sort of a way of re-enacting his trauma with himself in control by inflicting it on others if we wanna get psychoanalytical about it.
Despite this, his attachment to Chara remained as strong as ever. They were dead, so they weren't around to disappoint him; if anything, he put them on even more of a pedestal during his time as Flowey. His lack of soul did not help him learn to let go at all. It was only being SAVED by Frisk that did that, by helping him recover his compassion and accept that Chara was truly gone.
As things stand now, Asriel isn't exactly like he was before his death, nor like he was as Flowey. He's nowhere near as shy as he used to be; though he'll try very hard to keep up the image of the sweet little prince he thinks he ought to be, he and Flowey really were the same person, and he can be quite blunt about things. He's also far better at stating and defending his boundaries than he used to be. He'll refuse to go with Frisk, his only remaining friend, and will get rather short with them if they persist too long.
His natural timidity has instead been replaced with the certainty that he's a bad person, and that he should stay away from others for their own welfare. Wracked with guilt, he has no desire to do anything other than wait around to become a flower again after he's broken the barrier. Nonetheless, everything he's been through has reinforced his principles, to a degree. He still believes in non-violence; he just believes that you should protect yourself, too. So maybe he still blames himself for his and Chara's deaths a little...but he's also learned that you can't dwell on past mistakes forever. It happened, and that's that.
Despite his words to Frisk at the end, he clearly still holds Chara in high regard; he intends to spend the rest of his short existence keeping vigil at their grave. It seems like he's only just beginning to work through some of his complicated feelings about them after what they both went through. He talksĀ to Frisk about them, unprompted, a
lot. Still, he's made strides in letting go, having accepted that his and Chara's lives are both over. Even after he reverts to Flowey, his only concern is to protect the happy ending that everyone else received. At some point, you've just gotta know when to quit.
Key themes:Ā
Grief/LossAsriel's story, and really Undertale as a whole, is very much about grief. A lot of his actions stem from his unprocessed grief over the loss of his sibling, and by the ending of his story, he has stopped putting them on a pedestal and begun to accept that they are gone and he has to move on. Though he regrets some of his actions and is sad that things ended up this way, he realizes that what's done is done. It can't be fixed, but he still shouldn't dwell on it forever. He himself serves a similar role for the player; he cannot be saved, and you have to just accept that. Or write fanfiction. One of the two.
MercyOf course, a lot of Undertale's theming in general is about mercy, and whether or not to show it. Asriel's a pretty central character to the communication of basically all of the game's themes? It was his insistence on showing mercy even in the face of unprovoked attacks that got him and Chara killed; after his death, he blames himself and eventually repudiates this belief, going so far as to tell Frisk that being nice is useless because it only gets you hurt. As Flowey, his credo is "kill or be killed". He's the least sympathetic boss in the pacifist run, and a real test of the player's values: you can kill him without losing your pacifist run, or any other consequence other than proving him right. But if you spare him, he'll help you towards your goals, even if for his own reasons.
After the pacifist ending, Asriel does not entirely return to his old beliefs. Instead, he comes away with a more nuanced understanding, one where you should try not to hurt other people where possible, but you shouldn't let them hurt you either. True pacifism is a good goal, but out in the real world, it isn't always possible.
Main Motivation:Ā
At this point in his life, Asriel considers his own story effectively over. He is dead, he should have
stayed dead, and everything he's done since then has been awful. He doesn't have a lot of real goals - mostly, he wants everyone left to be happy, and for himself to sort of quietly disappear.
Faced with these entirely new circumstances, his priorities will probably shift somewhat to just...being normal? It's a second chance, but one that he doesn't really feel he deserves, so it'd probably take him a while to form any new goals for himself. Instead...well, he's got a soul, he's away from all the people he ever hurt, so he should just...try to be a normal good kid and just not cause any problems, right? It's fine, he's not traumatized or anything! It'll be easy!!!
(It will not be easy, he's still retained a lot of coping mechanisms and thought patterns from his time as Flowey, and he'll be trying desperately to hide and repress those and also any thoughts that he could ever be angry or upset, ever, forever.)
He'll also be pretty strongly motivated to help people, both because of his general personality and also out of guilt for all the harm he's caused. He knows, logically, that he can't really make up for any of it, but emotionally he still kinda feels like he should try.
Skills:MagicAs a Boss Monster, Asriel naturally has pretty strong magical capabilities! He's a young child, though, so he was never particularly well-trained. He
did practice and learn a lot as Flowey, but his magic was different and less powerful then, so it may not all carry over.
His most basic skill is creating bullets - magical projectiles. He can launch these at people, or just use them for illumination and the like; they can take the form of fireballs, like his parents, or little cartoony stars. He got in a lot of fights when he was Flowey, so he's actually pretty skilled at magical combat, though more in skill than raw power. It's about making complicated bullet patterns and being able to dodge enemy attacks.
In his boss fight, he shows the ability to create magical weapons like his father. He can no longer do that, but could probably manage it to a lesser degree if he practiced a bunch. He also knows how to do some minor healing magic.
General KnowledgeHe read every book and had every possible conversation in the Underground when he was Flowey, so Asriel's accumulated a lot of sort of random knowledge. He's surprisingly well-versed in some odd subjects like science and botany, and is also probably a really good cook by now.
Soul StuffAsriel can absorb the soul of a dead human, or another being could absorb
his soul after his death if they acted quickly. In either case, the resulting being would contain both consciousnesses, who would share control of the body, and they'd have incredible magical power.Ā
Obviously, not to be used outside of like...a lot of OOC plotting, but you know. It's there?
Item: An old, beat-up camcorderĀ
Sample: Here!Notes: idk man it was the end of 2020 and I made an Undertale journal and like a billion icons and ain't that just a Mood